migrate to pigeon
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@@ -1,6 +1,8 @@
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import 'dart:async';
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import 'package:flutter/services.dart';
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import 'src/messages.g.dart';
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export 'src/messages.g.dart' show VibrateApi;
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enum FeedbackType {
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success,
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@@ -14,61 +16,60 @@ enum FeedbackType {
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}
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class Vibrate {
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static const MethodChannel _channel = MethodChannel('vibrate');
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static const Duration defaultVibrationDuration = Duration(milliseconds: 500);
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static final VibrateApi _api = VibrateApi();
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static const Duration _defaultVibrationDuration = Duration(milliseconds: 500);
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/// Vibrate for 500ms on Android, and for the default time on iOS (about 500ms as well)
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static Future vibrate() => _channel.invokeMethod('vibrate', {
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'duration': defaultVibrationDuration.inMilliseconds,
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});
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static Future<void> vibrate() async {
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await _api.vibrate(500);
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}
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/// Whether the device can actually vibrate or not
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static Future<bool> get canVibrate async {
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final bool isOn = await _channel.invokeMethod('canVibrate');
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return isOn;
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}
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static void feedback(FeedbackType type) {
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switch (type) {
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case FeedbackType.impact:
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_channel.invokeMethod('impact');
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break;
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case FeedbackType.error:
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_channel.invokeMethod('error');
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break;
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case FeedbackType.success:
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_channel.invokeMethod('success');
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break;
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case FeedbackType.warning:
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_channel.invokeMethod('warning');
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break;
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case FeedbackType.selection:
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_channel.invokeMethod('selection');
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break;
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case FeedbackType.heavy:
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_channel.invokeMethod('heavy');
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break;
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case FeedbackType.medium:
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_channel.invokeMethod('medium');
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break;
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case FeedbackType.light:
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_channel.invokeMethod('light');
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break;
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}
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return _api.canVibrate();
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}
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/// Vibrates with [pauses] in between each vibration
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/// Will always vibrate once before the first pause
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/// and once after the last pause
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static Future vibrateWithPauses(Iterable<Duration> pauses) async {
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static Future<void> vibrateWithPauses(Iterable<Duration> pauses) async {
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for (final Duration d in pauses) {
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await vibrate();
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//Because the native vibration is not awaited, we need to wait for
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//the vibration to end before launching another one
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await Future.delayed(defaultVibrationDuration);
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// Because the native vibration is not awaited (fire-and-forget in some impls,
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// though Pigeon calls are async, the vibration itself happens on hardware),
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// we need to wait for the vibration to end before launching another one.
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await Future.delayed(_defaultVibrationDuration);
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await Future.delayed(d);
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}
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await vibrate();
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}
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static Future<void> feedback(FeedbackType type) async {
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switch (type) {
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case FeedbackType.impact:
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await _api.impact();
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break;
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case FeedbackType.selection:
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await _api.selection();
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break;
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case FeedbackType.success:
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await _api.success();
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break;
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case FeedbackType.warning:
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await _api.warning();
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break;
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case FeedbackType.error:
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await _api.error();
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break;
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case FeedbackType.heavy:
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await _api.heavy();
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break;
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case FeedbackType.medium:
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await _api.medium();
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break;
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case FeedbackType.light:
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await _api.light();
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break;
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}
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}
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}
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