add flutter_vibrate

This commit is contained in:
2026-01-13 22:03:47 -08:00
parent a2af086126
commit 7eb3d100ac
89 changed files with 2213 additions and 0 deletions
@@ -0,0 +1,37 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Web related
lib/generated_plugin_registrant.dart
# Exceptions to above rules.
!/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages
@@ -0,0 +1,10 @@
# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: 27321ebbad34b0a3fafe99fac037102196d655ff
channel: stable
project_type: app
@@ -0,0 +1,16 @@
# example
A new Flutter project.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://flutter.dev/docs/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://flutter.dev/docs/cookbook)
For help getting started with Flutter, view our
[online documentation](https://flutter.dev/docs), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
@@ -0,0 +1 @@
include: package:flutter_lints/flutter.yaml
@@ -0,0 +1,7 @@
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
@@ -0,0 +1,61 @@
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 30
lintOptions {
disable 'InvalidPackage'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.example"
minSdkVersion 16
targetSdkVersion 30
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'androidx.test:runner:1.4.0'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'
}
@@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.example">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
@@ -0,0 +1,33 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.example">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.VIBRATE" />
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="example"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
@@ -0,0 +1,13 @@
package com.example.example;
import androidx.annotation.NonNull;
import io.flutter.embedding.android.FlutterActivity;
import io.flutter.embedding.engine.FlutterEngine;
import io.flutter.plugins.GeneratedPluginRegistrant;
public class MainActivity extends FlutterActivity {
@Override
public void configureFlutterEngine(@NonNull FlutterEngine flutterEngine) {
GeneratedPluginRegistrant.registerWith(flutterEngine);
}
}
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
</resources>
@@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.example">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
@@ -0,0 +1,29 @@
buildscript {
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.0.2'
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
task clean(type: Delete) {
delete rootProject.buildDir
}
@@ -0,0 +1,4 @@
org.gradle.jvmargs=-Xmx1536M
android.enableR8=true
android.useAndroidX=true
android.enableJetifier=true
@@ -0,0 +1,6 @@
#Mon Sep 20 09:29:17 CEST 2021
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
@@ -0,0 +1,15 @@
include ':app'
def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
def plugins = new Properties()
def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins')
if (pluginsFile.exists()) {
pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
}
plugins.each { name, path ->
def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile()
include ":$name"
project(":$name").projectDir = pluginDirectory
}
@@ -0,0 +1,32 @@
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>9.0</string>
</dict>
</plist>
@@ -0,0 +1,2 @@
#include "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"
@@ -0,0 +1,2 @@
#include "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"
@@ -0,0 +1,32 @@
#
# Generated file, do not edit.
#
import lldb
def handle_new_rx_page(frame: lldb.SBFrame, bp_loc, extra_args, intern_dict):
"""Intercept NOTIFY_DEBUGGER_ABOUT_RX_PAGES and touch the pages."""
base = frame.register["x0"].GetValueAsAddress()
page_len = frame.register["x1"].GetValueAsUnsigned()
# Note: NOTIFY_DEBUGGER_ABOUT_RX_PAGES will check contents of the
# first page to see if handled it correctly. This makes diagnosing
# misconfiguration (e.g. missing breakpoint) easier.
data = bytearray(page_len)
data[0:8] = b'IHELPED!'
error = lldb.SBError()
frame.GetThread().GetProcess().WriteMemory(base, data, error)
if not error.Success():
print(f'Failed to write into {base}[+{page_len}]', error)
return
def __lldb_init_module(debugger: lldb.SBDebugger, _):
target = debugger.GetDummyTarget()
# Caveat: must use BreakpointCreateByRegEx here and not
# BreakpointCreateByName. For some reasons callback function does not
# get carried over from dummy target for the later.
bp = target.BreakpointCreateByRegex("^NOTIFY_DEBUGGER_ABOUT_RX_PAGES$")
bp.SetScriptCallbackFunction('{}.handle_new_rx_page'.format(__name__))
bp.SetAutoContinue(True)
print("-- LLDB integration loaded --")
@@ -0,0 +1,5 @@
#
# Generated file, do not edit.
#
command script import --relative-to-command-file flutter_lldb_helper.py
@@ -0,0 +1,41 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '9.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end
@@ -0,0 +1,22 @@
PODS:
- Flutter (1.0.0)
- flutter_vibrate (0.0.1):
- Flutter
DEPENDENCIES:
- Flutter (from `Flutter`)
- flutter_vibrate (from `.symlinks/plugins/flutter_vibrate/ios`)
EXTERNAL SOURCES:
Flutter:
:path: Flutter
flutter_vibrate:
:path: ".symlinks/plugins/flutter_vibrate/ios"
SPEC CHECKSUMS:
Flutter: 50d75fe2f02b26cc09d224853bb45737f8b3214a
flutter_vibrate: c0ca4ac994ff97c3f147f69865458bbc0cc3508b
PODFILE CHECKSUM: aafe91acc616949ddb318b77800a7f51bffa2a4c
COCOAPODS: 1.10.1
@@ -0,0 +1,572 @@
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archiveVersion = 1;
classes = {
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objectVersion = 46;
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<?xml version="1.0" encoding="UTF-8"?>
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version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
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BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
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shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
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BlueprintName = "Runner"
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import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
@@ -0,0 +1,122 @@
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"filename" : "Icon-App-60x60@2x.png",
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},
{
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"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
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"filename" : "Icon-App-20x20@1x.png",
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},
{
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},
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"scale" : "1x"
},
{
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"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
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"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
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"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
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{
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},
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"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>example</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>
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#import "GeneratedPluginRegistrant.h"
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import 'package:flutter/material.dart';
import 'package:flutter_vibrate/flutter_vibrate.dart';
void main() => runApp(const MyApp());
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool _canVibrate = true;
final Iterable<Duration> pauses = [
const Duration(milliseconds: 500),
const Duration(milliseconds: 1000),
const Duration(milliseconds: 500),
];
@override
void initState() {
super.initState();
_init();
}
Future<void> _init() async {
bool canVibrate = await Vibrate.canVibrate;
setState(() {
_canVibrate = canVibrate;
_canVibrate
? debugPrint('This device can vibrate')
: debugPrint('This device cannot vibrate');
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Haptic Feedback Example')),
body: Center(
child: ListView(children: [
ListTile(
title: const Text('Vibrate'),
leading: const Icon(Icons.vibration, color: Colors.teal),
onTap: () {
if (_canVibrate) Vibrate.vibrate;
},
),
ListTile(
title: const Text('Vibrate with Pauses'),
leading: const Icon(Icons.vibration, color: Colors.brown),
onTap: () {
if (_canVibrate) {
Vibrate.vibrateWithPauses(pauses);
}
},
),
const Divider(height: 1),
ListTile(
title: const Text('Impact'),
leading: const Icon(Icons.tap_and_play, color: Colors.orange),
onTap: () {
if (_canVibrate) {
Vibrate.feedback(FeedbackType.impact);
}
},
),
ListTile(
title: const Text('Selection'),
leading: const Icon(Icons.select_all, color: Colors.blue),
onTap: () {
if (_canVibrate) {
Vibrate.feedback(FeedbackType.selection);
}
},
),
ListTile(
title: const Text('Success'),
leading: const Icon(Icons.check, color: Colors.green),
onTap: () {
if (_canVibrate) {
Vibrate.feedback(FeedbackType.success);
}
},
),
ListTile(
title: const Text('Warning'),
leading: const Icon(Icons.warning, color: Colors.red),
onTap: () {
if (_canVibrate) {
Vibrate.feedback(FeedbackType.warning);
}
},
),
ListTile(
title: const Text('Error'),
leading: const Icon(Icons.error, color: Colors.red),
onTap: () {
if (_canVibrate) {
Vibrate.feedback(FeedbackType.error);
}
},
),
const Divider(height: 1),
ListTile(
title: const Text('Heavy'),
leading:
const Icon(Icons.notification_important, color: Colors.red),
onTap: () {
if (_canVibrate) {
Vibrate.feedback(FeedbackType.heavy);
}
},
),
ListTile(
title: const Text('Medium'),
leading:
const Icon(Icons.notification_important, color: Colors.green),
onTap: () {
if (_canVibrate) {
Vibrate.feedback(FeedbackType.medium);
}
},
),
ListTile(
title: const Text('Light'),
leading:
Icon(Icons.notification_important, color: Colors.yellow[700]),
onTap: () {
if (_canVibrate) {
Vibrate.feedback(FeedbackType.light);
}
},
),
]),
),
),
);
}
}
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name: vibrate_example
description: Demonstrates how to use the vibrate plugin.
publish_to: none
version: 1.0.0+1
environment:
sdk: '>=2.12.0 <3.0.0'
dependencies:
flutter:
sdk: flutter
flutter_vibrate:
path: ../
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^1.0.4
flutter:
uses-material-design: true