77 lines
2.0 KiB
Dart
77 lines
2.0 KiB
Dart
import 'dart:async';
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import 'package:flutter/services.dart';
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enum FeedbackType {
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success,
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error,
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warning,
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selection,
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impact,
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heavy,
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medium,
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light
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}
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class Vibrate {
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static const MethodChannel _channel = MethodChannel('vibrate');
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static const Duration defaultVibrationDuration = Duration(milliseconds: 500);
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/// Vibrate for 500ms on Android, and for the default time on iOS (about 500ms as well)
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static Future vibrate() => _channel.invokeMethod(
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'vibrate',
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{'duration': defaultVibrationDuration.inMilliseconds},
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);
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/// Whether the device can actually vibrate or not
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static Future<bool> get canVibrate async {
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final bool isOn = await _channel.invokeMethod('canVibrate');
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return isOn;
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}
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static void feedback(FeedbackType type) {
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switch (type) {
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case FeedbackType.impact:
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_channel.invokeMethod('impact');
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break;
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case FeedbackType.error:
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_channel.invokeMethod('error');
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break;
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case FeedbackType.success:
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_channel.invokeMethod('success');
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break;
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case FeedbackType.warning:
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_channel.invokeMethod('warning');
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break;
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case FeedbackType.selection:
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_channel.invokeMethod('selection');
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break;
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case FeedbackType.heavy:
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_channel.invokeMethod('heavy');
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break;
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case FeedbackType.medium:
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_channel.invokeMethod('medium');
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break;
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case FeedbackType.light:
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_channel.invokeMethod('light');
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break;
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default:
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}
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}
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/// Vibrates with [pauses] in between each vibration
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/// Will always vibrate once before the first pause
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/// and once after the last pause
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static Future vibrateWithPauses(Iterable<Duration> pauses) async {
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for (final Duration d in pauses) {
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await vibrate();
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//Because the native vibration is not awaited, we need to wait for
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//the vibration to end before launching another one
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await Future.delayed(defaultVibrationDuration);
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await Future.delayed(d);
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}
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await vibrate();
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}
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}
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