update flutter_vibrate

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},
{
"name": "flutter_vibrate",
"version": "1.3.0",
"version": "1.4.0",
"dependencies": [
"flutter"
],
+7
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## 1.4.0
* Migrated to Pigeon for type-safe platform channels.
* Fixed Android permission issue (restored `VIBRATE` permission).
* Refactored Android implementation to use `View.performHapticFeedback` for compatible feedback.
* Modernized example app with Material 3 and better UI.
## 1.3.0
* Fixing swift version
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MIT License
Copyright (c) 2018 Clovis NICOLAS
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+100 -46
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[![flutter_vibrate](https://img.shields.io/pub/v/flutter_vibrate.svg)](https://pub.dev/packages/flutter_vibrate)
# Flutter Vibrate
[![Pub Version](https://img.shields.io/pub/v/flutter_vibrate?style=flat-square&color=blue)](https://pub.dev/packages/flutter_vibrate)
# Vibrate
A Flutter plugin to provide haptic feedback on iOS and Android. This package unifies the haptic feedback APIs, allowing for consistent vibration patterns and feedback types across both platforms.
A Flutter plugin to vibrate the device.
This uses all the current Haptic Feedback APIs from Apple and provides similar feedback on Android.
| Platform | Support |
| :--- | :---: |
| Android | ✅ |
| iOS | ✅ |
| macOS | ❌ |
| Web | ❌ |
| Linux | ❌ |
| Windows | ❌ |
## Features
- **Device Vibration**: Trigger standard vibrations or custom patterns (Android).
- **Haptic Feedback**: Access platform-specific haptic feedback constants (Impact, Selection, Success, Warning, Error, etc.).
- **Type Safety**: Built with Pigeon for type-safe communication between Flutter and native platforms.
- **Modern Android Support**: Uses `View.performHapticFeedback` for broad compatibility and adheres to modern Android haptic standards.
- **iOS Haptics**: Uses `UIImpactFeedbackGenerator` and `UINotificationFeedbackGenerator` for rich haptic experiences on iOS 10+.
## Getting Started
Make sure you add the following permissions to your Android Manifest
``` xml
<uses-permission android:name="android.permission.VIBRATE"/>
### Installation
Add `flutter_vibrate` to your `pubspec.yaml`:
```yaml
dependencies:
flutter_vibrate: ^1.4.0
```
### Android Setup
Add the vibration permission to your `AndroidManifest.xml` (`android/app/src/main/AndroidManifest.xml`):
```xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.VIBRATE"/>
</manifest>
```
> **Note**: While `vibrate()` requires this permission, many haptic feedback types (like selection, impact) may work without it on some Android versions using the View-based API. However, it is recommended to include it for full functionality.
### iOS Setup
No additional configuration is required. The plugin uses `AudioServicesPlaySystemSound` and `UIFeedbackGenerator` which are available by default.
## Usage
``` dart
// Import package
Import the package:
```dart
import 'package:flutter_vibrate/flutter_vibrate.dart';
```
### Vibration
``` dart
### Basic Vibration
Check for device capabilities and vibrate:
```dart
// Check if the device can vibrate
bool canVibrate = await Vibrate.canVibrate;
// Vibrate
// Vibration duration is a constant 500ms because
// it cannot be set to a specific duration on iOS.
Vibrate.vibrate();
if (canVibrate) {
// Vibrate for 500ms
Vibrate.vibrate();
}
```
// Vibrate with pauses between each vibration
final Iterable<Duration> pauses = [
const Duration(milliseconds: 500),
const Duration(milliseconds: 1000),
const Duration(milliseconds: 500),
### Vibration Patterns
You can create custom patterns by specifying a list of pauses. The pattern alternates between vibrating and pausing.
> **Android**: Supports custom patterns with variable pauses.
>
> **iOS**: The OS does not support fine-grained custom patterns. This method will vibrate once for each interval in the list.
```dart
final Iterable<Duration> pauses = const [
Duration(milliseconds: 500), // Vibrate
Duration(milliseconds: 1000), // Wait
Duration(milliseconds: 500), // Vibrate
];
// vibrate - sleep 0.5s - vibrate - sleep 1s - vibrate - sleep 0.5s - vibrate
Vibrate.vibrateWithPauses(pauses);
```
### Haptic Feedback
``` dart
// Choose from any of these available methods
enum FeedbackType {
success,
error,
warning,
selection,
impact,
heavy,
medium,
light
}
var _type = FeedbackType.impact;
Vibrate.feedback(_type);
Trigger specific haptic feedback types to enhance user interaction:
```dart
// Impact (light collision)
Vibrate.feedback(FeedbackType.impact);
// Selection (scroll tick)
Vibrate.feedback(FeedbackType.selection);
// Success (task completion)
Vibrate.feedback(FeedbackType.success);
// Warning (potential issue)
Vibrate.feedback(FeedbackType.warning);
// Error (task failure)
Vibrate.feedback(FeedbackType.error);
// Heavy Impact
Vibrate.feedback(FeedbackType.heavy);
// Medium Impact
Vibrate.feedback(FeedbackType.medium);
// Light Impact
Vibrate.feedback(FeedbackType.light);
```
## Documentation
#### Android
https://developer.android.com/reference/android/view/HapticFeedbackConstants
#### iOS
https://developer.apple.com/design/human-interface-guidelines/ios/user-interaction/feedback/
## Contributing
Contributions are welcome! If you find a bug or want to add a feature, please file an issue or submit a pull request.
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# example
# flutter_vibrate Example
A new Flutter project.
This example app demonstrates how to use the `flutter_vibrate` plugin to trigger device vibrations and haptic feedback.
## API Reference & Usage
Below is an exhaustive list of all exposed methods and haptic feedback types available in the `flutter_vibrate` package.
### 1. Check Capabilities
Check if the current device has the hardware to support vibration.
```dart
bool canVibrate = await Vibrate.canVibrate;
```
### 2. Standard Vibration
Trigger a standard vibration (500ms on Android; system default on iOS).
```dart
Vibrate.vibrate();
```
### 3. Vibration Patterns (Android)
Trigger a custom vibration pattern by specifying durations for [vibrate, wait, vibrate...].
*On iOS, this will vibrate once for each duration provided, as fine-grained patterns are not supported.*
```dart
final Iterable<Duration> pauses = [
const Duration(milliseconds: 500), // Vibrate
const Duration(milliseconds: 1000), // Wait
const Duration(milliseconds: 500), // Vibrate
];
Vibrate.vibrateWithPauses(pauses);
```
### 4. Haptic Feedback
Trigger specific haptic feedback to enhance user interactions.
#### Success
Indicates that a task has completed successfully.
```dart
Vibrate.feedback(FeedbackType.success);
```
#### Error
Indicates that a task has failed.
```dart
Vibrate.feedback(FeedbackType.error);
```
#### Warning
Indicates a warning or potential issue.
```dart
Vibrate.feedback(FeedbackType.warning);
```
#### Selection
Indicates a selection change (e.g., snapping to a value, scrolling through a list).
```dart
Vibrate.feedback(FeedbackType.selection);
```
#### Impact
Provides a physical impact feedback (e.g., a collision or thud).
```dart
Vibrate.feedback(FeedbackType.impact);
```
#### Heavy
Provides a heavy mass impact.
```dart
Vibrate.feedback(FeedbackType.heavy);
```
#### Medium
Provides a medium mass impact.
```dart
Vibrate.feedback(FeedbackType.medium);
```
#### Light
Provides a light mass impact.
```dart
Vibrate.feedback(FeedbackType.light);
```
## Getting Started
This project is a starting point for a Flutter application.
1. **Run the app**:
```bash
flutter run
```
2. **Explore**: Tap the tiles in the app to feel each of the vibrations and feedbacks listed above.
A few resources to get you started if this is your first Flutter project:
## Android Permissions
- [Lab: Write your first Flutter app](https://flutter.dev/docs/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://flutter.dev/docs/cookbook)
The example app includes the necessary permission in [`android/app/src/main/AndroidManifest.xml`](android/app/src/main/AndroidManifest.xml):
For help getting started with Flutter, view our
[online documentation](https://flutter.dev/docs), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
```xml
<uses-permission android:name="android.permission.VIBRATE"/>
```
@@ -4,34 +4,60 @@ import 'src/messages.g.dart';
export 'src/messages.g.dart' show VibrateApi;
/// A set of feedback types that can be used to provide haptic feedback.
enum FeedbackType {
/// Indicates a task has completed successfully.
success,
/// Indicates a task has failed or an error occurred.
error,
/// Indicates a warning or caution.
warning,
/// Indicates a selection change (e.g., scrolling through a list).
selection,
/// Provides a heavy physical impact.
impact,
/// Provides a heavy vibration.
heavy,
/// Provides a medium vibration.
medium,
/// Provides a light vibration.
light,
}
/// A class that provides access to the device's vibration hardware.
class Vibrate {
static final VibrateApi _api = VibrateApi();
static const Duration _defaultVibrationDuration = Duration(milliseconds: 500);
/// Vibrate for 500ms on Android, and for the default time on iOS (about 500ms as well)
/// Vibrates the device for 500ms on Android, and for the default system vibration duration on iOS.
static Future<void> vibrate() async {
await _api.vibrate(500);
}
/// Whether the device can actually vibrate or not
/// Checks if the device has vibration hardware.
///
/// Returns `true` if the device can vibrate, `false` otherwise.
static Future<bool> get canVibrate async {
return _api.canVibrate();
}
/// Vibrates with [pauses] in between each vibration
/// Will always vibrate once before the first pause
/// and once after the last pause
/// Vibrates the device with a specific pattern of pauses.
///
/// The [pauses] iterable defines the duration of silence in between vibrations.
/// The pattern will always start with a vibration, followed by the first pause,
/// then another vibration, and so on, ending with a final vibration.
///
/// For example, if [pauses] is `[Duration(seconds: 1)]`, the device will:
/// 1. Vibrate (default duration)
/// 2. Wait for 1 second
/// 3. Vibrate (default duration)
static Future<void> vibrateWithPauses(Iterable<Duration> pauses) async {
for (final Duration d in pauses) {
await vibrate();
@@ -44,6 +70,10 @@ class Vibrate {
await vibrate();
}
/// Provides haptic feedback corresponding to the specified [type].
///
/// This uses the platform's native haptic feedback mechanisms (e.g., `UINotificationFeedbackGenerator` on iOS,
/// `View.performHapticFeedback` on Android).
static Future<void> feedback(FeedbackType type) async {
switch (type) {
case FeedbackType.impact:
@@ -15,7 +15,6 @@ PlatformException _createConnectionError(String channelName) {
);
}
class _PigeonCodec extends StandardMessageCodec {
const _PigeonCodec();
@override
@@ -41,9 +40,13 @@ class VibrateApi {
/// Constructor for [VibrateApi]. The [binaryMessenger] named argument is
/// available for dependency injection. If it is left null, the default
/// BinaryMessenger will be used which routes to the host platform.
VibrateApi({BinaryMessenger? binaryMessenger, String messageChannelSuffix = ''})
: pigeonVar_binaryMessenger = binaryMessenger,
pigeonVar_messageChannelSuffix = messageChannelSuffix.isNotEmpty ? '.$messageChannelSuffix' : '';
VibrateApi({
BinaryMessenger? binaryMessenger,
String messageChannelSuffix = '',
}) : pigeonVar_binaryMessenger = binaryMessenger,
pigeonVar_messageChannelSuffix = messageChannelSuffix.isNotEmpty
? '.$messageChannelSuffix'
: '';
final BinaryMessenger? pigeonVar_binaryMessenger;
static const MessageCodec<Object?> pigeonChannelCodec = _PigeonCodec();
@@ -51,7 +54,8 @@ class VibrateApi {
final String pigeonVar_messageChannelSuffix;
Future<bool> canVibrate() async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.canVibrate$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.canVibrate$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
@@ -78,13 +82,16 @@ class VibrateApi {
}
Future<void> vibrate(int duration) async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.vibrate$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.vibrate$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
binaryMessenger: pigeonVar_binaryMessenger,
);
final Future<Object?> pigeonVar_sendFuture = pigeonVar_channel.send(<Object?>[duration]);
final Future<Object?> pigeonVar_sendFuture = pigeonVar_channel.send(
<Object?>[duration],
);
final pigeonVar_replyList = await pigeonVar_sendFuture as List<Object?>?;
if (pigeonVar_replyList == null) {
throw _createConnectionError(pigeonVar_channelName);
@@ -100,7 +107,8 @@ class VibrateApi {
}
Future<void> impact() async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.impact$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.impact$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
@@ -122,7 +130,8 @@ class VibrateApi {
}
Future<void> selection() async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.selection$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.selection$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
@@ -144,7 +153,8 @@ class VibrateApi {
}
Future<void> success() async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.success$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.success$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
@@ -166,7 +176,8 @@ class VibrateApi {
}
Future<void> warning() async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.warning$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.warning$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
@@ -188,7 +199,8 @@ class VibrateApi {
}
Future<void> error() async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.error$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.error$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
@@ -210,7 +222,8 @@ class VibrateApi {
}
Future<void> heavy() async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.heavy$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.heavy$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
@@ -232,7 +245,8 @@ class VibrateApi {
}
Future<void> medium() async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.medium$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.medium$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
@@ -254,7 +268,8 @@ class VibrateApi {
}
Future<void> light() async {
final pigeonVar_channelName = 'dev.flutter.pigeon.flutter_vibrate.VibrateApi.light$pigeonVar_messageChannelSuffix';
final pigeonVar_channelName =
'dev.flutter.pigeon.flutter_vibrate.VibrateApi.light$pigeonVar_messageChannelSuffix';
final pigeonVar_channel = BasicMessageChannel<Object?>(
pigeonVar_channelName,
pigeonChannelCodec,
+4 -4
View File
@@ -1,12 +1,12 @@
name: flutter_vibrate
description: A Haptic Feedback plugin.
version: 1.3.0
description: A Haptic Feedback and Vibration plugin.
version: 1.4.0
environment:
sdk: ^3.10.4
flutter: ^3.38.5
maintainer: Rody Davis (@rodydavis)
homepage: https://github.com/rodydavis/plugins
repository: https://github.com/rodydavis/flutter_vibrate
homepage: https://github.com/rodydavis/packages.dart
repository: https://github.com/rodydavis/packages.dart
resolution: workspace
dependencies: